{
  "game:playermodel-seraph": "Seraph",
  "game:tab-model": "Model",
  "game:modeldesc-seraph": "Tall humanoids of mysterious origins, that recently started to appear all over the world.",
  "available-classes": "<strong>Available classes:</strong> ",
  "model-size-slider": "Model size: ",
  "game:model-traits-title": "<strong>Model traits</strong>",
  
  "game:playermodelgroup-temporal": "Anomalous",
  "game:playermodelgroup-humans": "Humans",
  "game:playermodelgroup-beasts": "Beasts",

  "setting-title-0": "Seraph model settings",

  "setting-min_size_range": "Min model size",
  "setting-max_size_range": "Max model size",
  "setting-size_factor": "Overall model size factor",
  "setting-max_collision_box_vetrical": "Max collision box (vetical)",
  "setting-max_collision_box_horizontal": "Max collision box (horizontal)",
  "setting-max_eye_height": "Max eye height",
  "setting-min_eye_height": "Min eye height",
  "setting-scale_collider_horizontally": "Scale collider with size (horizontal)",
  "setting-scale_collider_vertically": "Scale collider with size (vertical)",
  "setting-enable_default_model": "Enable seraph model",
  "setting-export_shape_files": "(DEBUG) Export clothes/armor shapes",
  "setting-disable_model_classes_and_traits": "Disable models classes and traits",
  "setting-multi_thread_payer_shape_generation": "Multi-thread player shape generation",
  "setting-log_off_thread_tesselation_errors": "Log errors when tesselating player shape off thread",

  "setting-comment-min_size_range": "Min model size player can choose when cerating character.",
  "setting-comment-max_size_range": "Max model size player can choose when creating character.",
  "setting-comment-size_factor": "Scales player model independently of model size selected when creating character.",
  "setting-comment-max_collision_box_vetrical": "Restricts collision box height, is used to allow player to pass under 2 blocks high opennings. Without restricton if collider is heigher thaSn 2.0, player will have to crouch to go though doors.",
  "setting-comment-max_collision_box_horizontal": "Restricts collision box width, to allow player to squize into 1 blocks wide opennings.",
  "setting-comment-max_eye_height": "Restricts eye height, if eye height is higher than 2.0, player camera will clip into blocks when passing rhough 2 blocks high opennings.",
  "setting-comment-export_shape_files": "Will export adjusted shapes of every equiped piece of armor/clothes on retesselation, which you can trigger by equiping something. Will export shapes into ModConfig folder.",
  "setting-comment-multi_thread_payer_shape_generation": "Moves player model generation into a separate thread, that prevents freezes on player entity update, but can cause issues related to multi-threading."
}