{
  "Comment": "Tweak fog (fog effect), shake (earthquake effect), glitch (screen filter and audio wack at values above 0.5), waviness (terrain rounding), warping (terrain tremble), and various feature toggles.",
  "FogDensityApproaching": 0.0025,
  "FogDensityImminent": 0.01,
  "ShakeStrengthApproaching": 0.075,
  "ShakeStrengthImminent": 0.15,
  "GlitchStrengthApproaching": 0.2,
  "GlitchStrengthImminent": 0.4,
  "GlitchWavinessApproaching": 0.2,
  "GlitchWavinessImminent": 0.4,
  "WorldWarpApproaching": 0.2,
  "WorldWarpImminent": 0.6,
  "ChatSilencerEnabled": true,
  "BellsComment": "Toggles the toll of a distant church bell for approaching warnings.",
  "BellWarnings": true,
  "FunnyModeComment": "When enabled, exaggerates glitch and shake effects.",
  "FunnyModeEnabled": false,
  "TemporalStormMusicComment": "Play music during temporal storms that changes based on enemy proximity.",
  "TemporalStormMusic": false,
  "DetectRadiusComment": "Distance (in blocks) from enemies to trigger combat music transition.",
  "DetectRadius": 12
}